Aeroelasticity - presentation
In the following slides you can find very short presentation of our activity in Aeroelaticity and Flutter Laboratory.
Witamy na stronie Grupy Inżynierii Wirtualnej
In the following slides you can find very short presentation of our activity in Aeroelaticity and Flutter Laboratory.
Simulation for I22 IRYDA and I23 Manager airplanes performed with PUT Aeroelastic tools. For CFD part of the computation the DLR TAU-Code is applied. All computations were performed on a new 60 core InfiniBand Cluster of Virtual Engineering Group.
Virtual Engineering Group o Poznan University of Technology entered a new cooperation.
The only one in Poland FLUTTER LABORATORY is a common establishment of Institute of Aviation in Warsaw and Poznan University of Technology. PUT is responsible for computational tasks while IoA deals with experiments and flight tests. The basis for our activity is the former EU-TAURUS project and scientific work of the group. The emphasis of the Laboratory and PUT activity is in practical, industrial applications. PUT has developed generic in-house aeroelastic-oriented FEM system coupled with the CFD code (presently DLR TAU-Code), with the use of coupling surface and AE-modules. PUT performs presently unsteady aeroelastic computations for the whole aircraft configurations. This activity is targeting computationally assisted tests of small aircrafts produced in Southern Poland.
In the pictures, the Institute of Aviation flutter model of I22 M93 and its virtual model by PUT are depicted.
Further development of CFD code are targeting flow stability and control. The parallel unstructured FEM solver is science-oriented. It is penalty formulation based Navier-Stokes solver using quadratic tetrahedral elements.
Click here (60MB!) for the film showing details of the flow around a sphere.
Złożony w ramach Programu Operacyjnego Innowacyjna Gospodarka wspólny projekt Instytutu Lotnictwa i Politechniki Poznańskiej (WMRiT): “Opracowanie metody szybkiej estymacji właściwości aerosprężystych samolotu w czasie prób flatterowych w locie” uzyskał rekomendację do finansowania przy wysokiej punktacji.
Projekt dotyczy projektowania, budowy i certyfikacji lekkich samolotów, produkowanych w Polsce i jest w pewnym sensie modelowym zastosowaniem badań naukowych dla potrzeb przemysłu. Udział grupy Laboratorium Inżynierii Wirtualnej to modelowanie komputerowe samowzbudnych drgań samolotu powstających na skutek interakcji sił sprężystych niestacjonarnych i aerodynamicznych (aeroelastyczność, flatter).
Projekt jest wynikiem wieloletniej współpracy z partnerami z branży lotniczej w kraju i za granicą, wcześniejszego programu ramowego EU i jest nurtem alternatywnym w stosunku do powszechnie znanych, ostatnich inicjatyw “lotniczych” Wydziału.
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XIX Krajowa Konferencja Mechaniki Płynów |
Rozpoczęła się realizacja projektu własnego, finansowanego przez Ministerstwo Nauki i Szkolnictwa Wyższego.
Projekt ma na celu analizę wieloskalową przebudowy adaptacyjnej kości z uwzględnieniem modelowania procesu adaptacji mikrostruktury kości pod wpływem stymulacji mechanicznej. Uwzględnienie procesu adaptacyjnego struktury na poziomie mikrostruktury ma znaczenie kluczowe dla monitorowania zjawiska osteoporozy.
(35 konkurs)
Please find the text from Wiki about Virtual Engineering. Now there are no doubts what we do and what is the future.
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Virtual engineering is defined as integrating geometric models and related engineering tools such as analysis, and simulation, optimization, and decision making tools, etc., within a computer-generated environment that facilitates multidisciplinary collaborative product development. Virtual engineering shares many characteristics with software engineering, such as the ability to obtain many different results through different implementations.
A virtual engineering environment provides a user-centered, first-person perspective that enables users to interact with an engineered system naturally and provides users with a wide range of accessible tools. This requires an engineering model that includes the geometry, physics, and any quantitative or qualitative data from the real system. The user should be able to walk through the operating system and observe how it works and how it responds to changes in design, operation, or any other engineering modification. Interaction within the virtual environment should provide an easily understood interface, appropriate to the user’s technical background and expertise, that enables the user to explore and discover unexpected but critical details about the system’s behavior. Similarly, engineering tools and software should fit naturally into the environment and allow the user to maintain her or his focus on the engineering problem at hand. A key aim of virtual engineering is to engage the human capacity for complex evaluation.
The key components of such an environment include:
Virtual engineering allows engineers to work with objects in a virtual space without having to think about the objects’ underlying technical information. When an engineer takes hold of a virtual component and moves or alters it, he or she should only have to think about the consequences of such a move in the component’s real world counterpart. Engineers must also be able to create a picture of the system, the various parts of the system, and how the parts will interact with each other. When engineers can focus on the making decisions for particular engineering issues rather than the underlying technical information, design cycles and costs are reduced.